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Spark laughter and learning with fun card games! Match uppercase and lowercase letter pairs and build alphabet and reading skills. Whimsical illustrations provide letter sound/word cues. Versatile cards adapt to growing abilities for endless rounds of learning fun and mastery. Great for school, home, childcare, and travel. Durable, no-see-through cards. Quick-sorting, rounded corners. 56 two-sided cards, 3 1/8 x 5 1/4. For ages 3 and up. - Learners match uppercase and lowercase letters with illustrated pictures and letter-sound cues.
- This classic game supports early-childhood language arts standards. 2 activity cards included.
- Great for school, home, travel. Durable, no-see-through cards. Self-checking with answers on backs.
- 56 two-sided cards, 3 1/8 x 5 1/4. Ages 3 & up.
NON-RETURNABLE: This item is non-returnable
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T24023
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Spark laughter and learning with fun card games! Build words by using onsets (word beginnings), rimes (word endings), blends, and digraphs. Expand spelling and vocabulary skills. Versatile cards adapt to growing abilities for endless rounds of learning fun and mastery. Great for school, home, childcare, and travel. Durable, no-see-through cards. 56 two-sided cards, 3.125 x 5.25. Fora ges 6 and up. - Expand spelling and vocabulary skills in domino fashion using onsets, rimes, blends, and digraphs.
- Supports common elementary language arts learning standards; great aid for English-learners.
- Great for school, home, travel. Durable, no-see-through cards. Self-checking with answers on backs.
- 56 two-sided cards, 3 1/8 x 5 1/4. Ages 6 & up.
NON-RETURNABLE: This item is non-returnable
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T24010
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Spark laughter and learning with fun card games! Build sequencing skills by arranging 3-part story cards. Word stories on backs encourage early reading practice. Versatile cards adapt to growing abilities for endless rounds of learning fun and mastery. Great for school, home, childcare, and travel. Durable, no-see-through cards. Quick-sorting, rounded corners. 56 two-sided cards, 3.125 x 5.25. For ages 3 and up. - 3-part story cards build speech and reading fluency and sequencing skills with everyday activities.
- Supports common early-childhood language arts learning standards; great aid for English-learners.
- Great for school, home, travel. Durable, no-see-through cards. Self-checking with answers on backs.
- 56 two-sided cards, 3 1/8 x 5 1/4. Ages 3 & up.
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T24011
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A practical learning tool for any classroom! Teach card games or probability with this giant-sized deck. Cards are coated for durability. Set of 52 traditional playing cards includes two jokers. Each card measures 4.50 x 6.75. Sold as 2 sets of giant playing cards. - Great for games and probability practice
- Large size great for demonstration and the visually impaired
- Includes 52 traditional playing cards and 2 jokers
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CTU76582
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Spark laughter and learning with fun card games! Practice counting 0-12 by matching 4 of a kind. Versatile cards feature objects in groups and adapt to growing abilities for endless rounds of learning fun and mastery. Great for school, home, childcare, and travel. Durable, no-see-through cards. Quick-sorting, rounded corners. 56 two-sided cards, 3.125 x 5.25. Coordinates with Sea Buddies Collection. For ages 3 and up. - Fishing for numbers is a great way to pracice counting 0-12 by matching pairs or 4 of a kind.
- Supports common early-childhood mathematics learning standards. Activity cards included.
- Great for school, home, travel. Durable, no-see-through cards. Self-checking with answers on backs.
- 56 two-sided cards, 3 1/8 x 5 1/4. Ages 3 & up.
NON-RETURNABLE: This item is non-returnable
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T24005
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Spark laughter and learning with fun card games! Teach 9 colors and color words: red, purple, yellow, green, blue, orange, black, white, and pink; and 9 shapes and shape words: square, circle, star, oval, triangle, rectangle, rhombus, octagon, and heart. Versatile cards adapt to growing abilities for endless rounds of learning fun and mastery. Great for school, home, childcare, and travel. Durable, no-see-through cards. Quick-sorting, rounded corners. 56 two-sided cards, 3.125 x 5.25. For ages 3 and up. - Test your memory to make a match! Learn 9 colors and color words, plus 9 shapes and shape words.
- Supports common language arts learning standards; great aid for English-language learners.
- Great for school, home, travel. Durable, no-see-through cards. Self-checking with answers on backs.
- 56 two-sided cards, 3 1/8 x 5 1/4. Ages 3 & up.
NON-RETURNABLE: This item is non-returnable
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T24007
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Back in 30, we've GONE FISH'n! Net the most points in this card game full of fish tales, suspenseful reveals, and gutsy competition. Be ready for costly run-ins with the warden and beware of fellow anglers trying to snatch the day's catch. It's excitement from the first cast to the last. Flip cards to fish and reel in a win your way! Go for what's biting, explore the island for hidden treasure, or challenge fellow anglers to fish-offs. Will you discover something trophy-worthy or get tangled in the weeds? Every puny perch and nice catch adds up! With any luck, you just might land the legend of Leech Lake, Big Eddie. Unique hexon-shaped cards fit together differently each game to make finding prized fish anyone's guess. There are lots of memories to be made and plenty of luck to encounter playing this game. It's perfect for time with family and friends at home or the cabin, and at birthday parties, camps, and gatherings. 63 two-sided cards, plus easy-to-read instructions. 30 minutes of fishing fun per game. 2 to 4 players, ages 6 to adult. Made in USA. - Flip cards to see what's biting and net the most points in this fast-paced, strategic card game!
- Easy to learn, quick to play. Great for community activities, therapy, and senior centers, too!
- Compact box convenient for travel, sleepovers, waiting rooms. Up to 4 people can play. Ages 4+.
- 63 cards, 4 wide. Instruction sheet included. Made in USA, tested to US and CE safety regulations.
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T20010
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This reading matching game focuses on the Dolch list of the most common sight words from children's reading books, and helps prepare early readers for more complicated language skills to come. There is always a match between any two cards. Find the pair between a word and its image, two images or two words. Developed hand-in-hand with learning professionals, this Super Genius game was specifically created with early learners in mind. Each game includes: 62 Cards and Illustrated Rules. Play Time: 15 minutes. For 1-6 players, ages 6 and up. Sold as a pack of 2 identical games. - Super Genius develops visual skills while challenging perception, scanning, and focus.
- Player's basic reading skills will be raised to the next level.
- This game will sharpen reaction time while exercising fine motor skills and cognitive speed in an irresistibly fun atmosphere!
- Super Genius is the matching game where your kids will learn while having fun!
- For 1-6 players
- Pack of 2 identical games
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BOG013032
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Greetings, fellow aliens. It's time for some chance enCOWnters! Leave your opponents in the cosmic dust by quickly capturing earthly things to complete a mission first. Avoid Martian Mayhem and carefully choose which cards to keep and which to send into orbit. Every turn leaves a chance for drawing mission-changing cards that cause cosmic chaos! Unique, three-sided game cards fit together to fill light beams full of unsuspecting earthly things - their expressions bring humor to adults and kids alike! Compact box and minimal play area required makes this card game perfect for grab-and-go fun. Bring entertainment during travel, in waiting rooms, at sleepovers, to grandparents' houses and camps. Minimal room required: Play area fits on RV and coffee tables, airplane seat trays, and more. 63 game cards, plus full-color instructions. 2 to 4 players, ages 6 to adult. 15-minute game play means there's always time for one more enCOWnter! Made in USA. - Capture hilarious earthly things in your light beam to win, but watch out for tricks and surprises!
- Easy to learn, quick to play. Great for community activities, therapy, and senior centers, too!
- Compact box convenient for travel, sleepovers, waiting rooms. Up to 4 people can play. Ages 6+.
- 63 cards, 4 wide. Instruction sheet included. Made in USA, tested to US and CE safety regulations.
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T20004
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Get ready for gem-collecting, bling-building fun! Draw, swap, and switch out cards to watch your gem take shape. Uncover all of one color to build a jewel of gemz. Watch out for action cards that speed up or slow down progress. Will you win or lose with your next move? Be first to gather six Gemz Cards of the same color to win! Unique three-sided, brilliantly-colored game cards make Gemz a favorite right out of the box. The simple yet surprising game play keeps everyone from preschoolers to adults wanting to deal another round! Luck-of-the-draw and the game-changing SWAP cards make sure that no player can coast to an easy win. Gemz Card Game is a great icebreaker for parties, game nights, and makes an excellent birthday present for kids too. The rules are simple enough for younger children, teens, and adults to all enjoy playing together. 63 cards plus full-color instructions included. 30-minute play time. 2-4 players, ages 4 to adult. Made in USA. - Simple yet surprisingly strategic! Collect Gemz & overcome obstacles to make a solid color ring.
- Easy to learn, quick to play. Great for community activities, therapy, and senior centers, too!
- Compact box convenient for travel, sleepovers, waiting rooms. Up to 4 people can play. Ages 4+.
- 63 cards, 4 wide. Instruction sheet included. Made in USA, tested to US and CE safety regulations.
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T20001
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